You have stolen the Deck of Wonders from Fate herself, and now she's unleashing all manner of magical minions to take it back! Her Villains beset you on all sides, and you must out-play them with the Deck of Wonders, even as they try to stack the deck against you.
Deck of Wonders is a 1-player expandable card game with legacy elements. It captures the feel of playing collectable card games like Hearthstone and MTG, but in a solo format that evolves as you play. Defeating Villains progressively unlocks new cards, challenges, and other twists, transforming the deck into a unique reflection of your decisions and accomplishments!
1 Player | 13+ | 10-15 Minutes | Medium/Heavy Strategy
Pick a Fight
Start the game by choosing which Villain to square off against. Each one has special rules you must follow and special cards you must use while facing them. Each Villain also has their own set of legacy cards that you can only unlock by completing specific objectives while fighting them.
Cullin, the Spoiled Prince
The pompous ruler of an enchanted forest. Considers himself favored by Fate, and can’t stand you stealing her attention (even if it’s negative attention).
Aurora, the Empath
A powerful fae, unceasingly immersed in the emotions of all beings around her. Worships Fate as the ultimate source of joy and suffering.
A sorcerer obsessed with bending others to his will. Hates Fate for having the power he desires, and believes the Deck of Wonders would allow him to take her power for himself.
Build Your Deck
The Villain’s cards make up half your deck. The other half is built from your collection of cards in one of 3 ways:
Each Villain has a suggested set of cards to add from your collection to get you started.
Guarantees a tough but attainable challenge.
You decide which cards from your collection to use, tailoring your deck in response to each Villain’s unique cards and rules.
Allows you to maximize your chances through smart deckbuilding.
Shuffle your collection, and deal random cards to complete your deck.
Completely unpredictable: how well can you play the hand you’re dealt?
Every card has a good side and an evil side, which are used when the card is drawn on the Player turn and the Villain turn, respectively. This has a balancing effect on decks: if a card has a powerful minion on the good side, there’s likely something equally powerful on the evil side. This means you have to carefully weigh the benefits and dangers of each side when deckbuilding, as well as how those sides interact with other cards and the Villain’s unique rules.
With your deck built, you and the Villain will take turns drawing cards, summoning minions, and casting spells to vie for control. The overall objective is to reduce the Villain to 0 health before they do the same to you, but expect many twists and turns along the way!
A set of rules called the Priority System (in addition to a Villain’s unique rules) govern how the Villain behaves on their turn. The Priority System gives the Villain several distinct advantages (Fate seems to be on their side, after all), but understanding and manipulating it can create a path to victory against all odds.
Unlock and Adapt
As you achieve various feats and milestones across games, you’ll unlock multiple legacy packs for each Villain that introduce new twists. These keep the experience fresh and exciting, and offer new deckbuilding challenges as the Villains’ stories unfold.
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