Skip to main content

Card Art Evolution: Forest Troll

UPDATE: Since this article was written, Deck of Wonders launched on Kickstarter, funded in less than 2 days, and is now racing through stretch goals! You can check the Kickstarter page out here, and I've added the full, final art for Forest Troll in all it's glory to the end of this article. Enjoy, and you can check out a bunch more final card art here!

I've taken a very iterative approach to developing Deck of Wonders, and card art has been no different! Below is the journey of one card's art over the course of development so far. Forest Troll is one of my favorite cards in the game, and its art (at all stages) has become a kind of avatar for Deck of Wonders. I'm sure it will evolve even further before the game is released (e.g. the card template is obviously still in development), but it's really fun to look at how it's evolved over time! Let me know your thoughts on where Forest Troll and the card template should go from here, and let me know if you'd like to see this kind of overview for any other cards!

I do all my prototyping with a normal deck of playing cards, and a reference sheet in Excel indicating which playing card is what. 9s were the original card that represented Forest Troll, and I had originally given them 4 health instead of 3. That changed in the first couple of games when I lost every time and failed to kill even a single Villain Forest Troll.

When I decided to preview my game at Gen Con, I knew playing cards wouldn't cut it, so I mocked up a wireframe prototype using shapes in Powerpoint. At that point my idea for the layout was that the card would stay oriented the same direction no matter what, although it quickly became clear in practice that people would rather orient the card to have the active side "up".

I didn't have time or money to commission art for every card, so I chose to leave art off of the original cards entirely. I had the idea of a mirrored image with slight differences by side (almost like a spot-the-difference game), and I wanted to be able to communicate that to people as I was demoing, so I asked Elsa Furia to mock up a few pieces of card art, and put those in the rulebook that came with the prototype. Forest Troll was one of 3 pieces of art she put together for me in a "children's book" style, and I love all the subtle differences between the two!

When my success at Gen Con proved I was on to something with Deck of Wonders (I'm still amazed that so many people bought an art-fee wireframe prototype), I knew I'd need art for every card if I wanted to get a better prototype together. I needed to stick with super-rough, black and white sketches to reasonably afford the volume of art, so Elsa gave Forest Troll a make-under to fit in with the other cards, including the idea to have him be more animalistic. This was a directional sketch she did on the way to the final "v2" prototype art.

After a round or two of refinement, we settled on this design, telling the two-panel story of the Forest Troll seeing the player and then launching a boulder at them. This version was sold at CinCityCon and is still in use in the Tabletop Simulator version of the game.

A big insight from CinCityCon was just how overtly the cards needed to communicate their "good" vs "evil" side. It's not a change to the art, but the dark vs light change to the template went a long way to reduce confusion. This version of the template made it into the PNP version of the game.

Between physical and PNP sales of the v2 prototype, I raised enough to commission final art for Deck of Wonders! I met Lauren Brown at Gen Con, and her style was instantly locked into my mind as the right look for the game. She took the animalistic look of Forest Troll to the next level, while weaving back in some of the "spot the difference" type ideas that were in the very first version of the card art.

Cleaning up the roughs into line art didn't bring too many other changes. It was at this point that we had the idea that the Forest Troll might change colors with the season or with their emotion, but it was hard to know how that would work before color.

Turns out it works GREAT!!! I fell instantly in love with the color version of Forest Troll, and while the template will continue to evolve, I can't imagine how the card art could be any more perfect.
UPDATE: Here is the full, final card art in-template!

Check out more of Elsa's art here.
Check out more of Lauren's art here.
Click here to back Deck of Wonders on Kickstarter!


Popular posts from this blog

Not-Overly-Kiddy Board Games to Play with Kids Under 10

I asked a couple days ago about games that were great to play with kids, but were also fun for adults and not overly saccharine in terms of the theme. The response was overwhelming! Well over 200 different games were recommended, some by upwards of 20 people. Since Facebook comment threads are near-impossible to parse, I took the time to aggregate the responses into the graph below. Note that I tried to catch misspellings or any obvious joke answers (noted with an "lol"), but some may have gotten through. There were also so many games, that I only put those mentioned twice or more into the graph. Please note that these are all games people suggested, so being mentioned even once is admirable. You can also see the full list in the table below the graph. Enjoy, and let me know how playing these games with your kids goes! Oh, and I'm launching my own game  Deck of Wonders  on Kickstarter in late August, and would really appreciate any support you could throw my way! Name Vot

Play the Deck of Wonders Demo in TTS

Ahead of our Kickstarter launch on August 25th, I know people will be curious as to how Deck of Wonders actually plays. You can watch a demo playthrough or an explainer video (both posted below), or even read the rulebook , but there's really no substitute for jumping in and actually playing the game for yourself. That's why I'm excited to announce that the Deck of Wonders demo is now publicly available on Tabletop Simulator!!! Just follow this link to get the Deck of Wonders demo mod for Tabletop Simulator on Steam, and match wits against Cullin, the Spoiled Prince. If you're not familiar with how to get everything set up, you can use this guide . Good luck, and I hope this piques your interest to support the full game when it launches on Kickstarter August 25th! To hear me walk through the rules and mechanics, check out this video: To watch a full game playthrough of Deck of Wonders, check out this video: Click here to back Deck of Wonders on Kickstarter!

All About Deck of Wonders

The Deck of Wonders coming soon page is live on Kickstarter!!! This is a major milestone in the sprint to launching the Kickstarter campaign, and you can check out the Deck of Wonders coming soon page here . Condensing this game down to a single image and sentence was an agonizing process, so I wanted to share more detail about the game on this blog. Below is a more detailed (though still very high-level) description of Deck of Wonders that hopefully makes you even more excited than the coming soon page did! All of this is obviously work-in-progress, and that means your input (in the comments of this article or on any of my socials) can help shape Deck of Wonders into it's final form. Enjoy, and let me know what you think! Deck of Wonders You have stolen the Deck of Wonders from Fate herself, and now she's unleashing all manner of magical minions to take it back! Her Villains beset you on all sides, and you must out-play them with the Deck of Wonders, even as they try to stack